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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; 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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } everyone's an artist / painting on the map - Page 4 - Guild Wars Forums - GW Guru
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Old Jun 29, 2005, 09:23 PM // 21:23   #61
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Thumbs down Still a lot of wah, wah, wah.

Like I said before, all i'm hearing is a lot of wah, wah, wah... and ranting on something that isn't worth any programer's time. If someone is drawing stuff that offends you that much and they won't stop after you've told them to, leave the mission. I've had to leave missions because the group I was in rushed into group of monsters unprepared and got themselves killed right away. The other solution would be is to play with people in your guild or make some more friends. I know it's easier said than done, but it's not impossible either.
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Old Jun 29, 2005, 11:37 PM // 23:37   #62
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Thumbs down Quit your whining

Quote:
Originally Posted by johnnylange
Like I said before, all i'm hearing is a lot of wah, wah, wah... and ranting on something that isn't worth any programer's time. If someone is drawing stuff that offends you that much and they won't stop after you've told them to, leave the mission. I've had to leave missions because the group I was in rushed into group of monsters unprepared and got themselves killed right away. The other solution would be is to play with people in your guild or make some more friends. I know it's easier said than done, but it's not impossible either.
Who's the whiner, the ones who are offering constructive solutions or the one who's sticking around on a thread he cares nothing about just to complain that such a thread exists?
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Old Jun 30, 2005, 12:10 AM // 00:10   #63
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Originally Posted by Aidan Gawain
Who's the whiner, the ones who are offering constructive solutions or the one who's sticking around on a thread he cares nothing about just to complain that such a thread exists?
I have the solution to the problem. (as I posted before you)
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Old Jun 30, 2005, 03:06 AM // 03:06   #64
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If colors is too hard to add (which I doubt), as simple message in party chat: "X is drawing on the minimap." would suffice, I beleive. It would at least allow us to determine the culprit and confront him. I have had a couple experiences with a good party save one loser who insists on drawing male genitalia or scribbling over leader directions.

Concerning kicking/banning, it seems far more just that the offender should be forced to leave instead of the rest of the party members leaving and being forced to go through the process of forming a new party, starting the quest over, etc. Of course I see the potential for abuse... But I like the idea of a voting system.

If you're at the bar and someone is being a pain in the ass, who is/should be forced to leave? I dont think rolling over is the answer.


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Old Jun 30, 2005, 04:03 AM // 04:03   #65
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Originally Posted by NateTG
If colors is too hard to add (which I doubt), as simple message in party chat: "X is drawing on the minimap." would suffice, I beleive. It would at least allow us to determine the culprit and confront him. I have had a couple experiences with a good party save one loser who insists on drawing male genitalia or scribbling over leader directions.

Concerning kicking/banning, it seems far more just that the offender should be forced to leave instead of the rest of the party members leaving and being forced to go through the process of forming a new party, starting the quest over, etc. Of course I see the potential for abuse... But I like the idea of a voting system.

If you're at the bar and someone is being a pain in the ass, who is/should be forced to leave? I dont think rolling over is the answer.


\n
I think most of you are missing the point...this is an online game over the internet where you really don't have much control over what people do (offensive or not) compared to being at a bar. However, it's easier to ignore people online verses being some where phsyically. (unless of course you choose to complain about little things) The truth is everyone that's complained about this (wah, wah, wah) issue needs to pick and choose their battles, you can't program in perfection to stop all the little things that you find annoying. Oh, and as far as drawing male genitalia, what so offensive about art? ROFLMAO!
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Old Jun 30, 2005, 07:40 AM // 07:40   #66
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Quote:
Originally Posted by Aidan Gawain
I don't want to get a lot of bad ratings just because some idiot thought I could keep him alive when he ran across the map to solo 7 enemies while I was low on energy.
You're right about that.

On the other hand I've been on a mission with a monk who has been listening to a dead guy, ordering him to be rezed.

We were in the middle of a fight, about to win, and that idiot monk stopped healing me, tried to rez the dead guy.

Mission failed.

That monk should get a bad rating.
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Old Jun 30, 2005, 07:45 AM // 07:45   #67
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Originally Posted by slasc
and maybe even an ability to "ignore" scribbles from one person would be nice.
I don't think some ignore-feature would be good enough.
What if the rest of the team doesn't ignore this weirdo and still follow his illgotten directions?
What if this guy, because he want's some kind of revenge for being ignored starts rushing into enemies to fail the mission on purpos?
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Old Jun 30, 2005, 07:49 AM // 07:49   #68
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Quote:
Originally Posted by johnnylange
I have the solution to the problem. (as I posted before you)
"Leave the mission" is your solution?
"Run away from a problem" is your solution to the problem itself?
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Old Jun 30, 2005, 08:57 AM // 08:57   #69
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In reply to johnnylange, all I am going to say is that the GUI is an important part of the game, as in any software system. Often it's the small things that annoy people or cause them to mess up. Litterally, straight away, I can think of at least one piece of software that, due mostly to its bad GUI, was found to cost lives (after a full investigation I might add). It was used in the medical profession, and yes a PC game is very different by virtue of use; however, the same principles of good GUI still apply. (I would like to add that I think Guild Wars has a good GUI, but that doesn't stop discussion as to ways it might be improved.)

This topic is about making the game less frustraiting for some players, thus giving them a better playing experience. This may not sound like much, but I assume that this may have knock-on effects, as frustraited players don't make as great team-mates. If they are happier, they'll hopefully get on better and hopefully more people can have fun.

It's great when a good team gets together, and I have had some really good experiences in the right team. To this point you may argue that if you leave the current team and join a new one you may get that good team. The last great mission I played was with five human players. I was one, two were friends. Whereas this also fits with your point about playing with friends or guild members, I made a new friend that day. Furthermore one of the friends who was in there I had met through random play with other parties. It's great when playing with a good group of friends, and there can be nothing better. However, sometimes this is not always possible, and sometimes it's nice not to and potentially find new people to play with. That's just an alternative point of view for you.

Finally, there is nothing wrong with us taking a positive stand in discussing features which may improve the playing experience, or make playing the game easier or better from a usability stand point. You have expressed your views and ideas, and that is fair enough. Now please kindly stop insulting our intelligence if you have nothing more constructive to say about the matter.
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Old Jun 30, 2005, 09:01 AM // 09:01   #70
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Quote:
Originally Posted by Ashley Twig
I'd like to see a feature, that every member on a team get's his/her own color to paint on the map with.
Not because it's beautiful (though it might be), but to identify people who paint crap.

The other day some jerk was in my team, painting 3rd-Reich symbols on the map.
We weren't able to identify him/her because all the paintings are done in white.

I don't suggest that everybody can use RGB to do unique colouring. Just take 8 different colors and assign them.

Or maybe A-Net could put some permission-checkbox on the party-window were the team-leader decides who paints and who doesn't.

If there'd been the feature "ban member from pary" and I'd been able to identify the 3rd-Reich guy, he would've been baned AND reported.

A lot of players are probably 18 and less in age, so one might argue, that they don't understand the meaning of such things. But why should such ignorance ruin my team and the mission it's on?

Sometimes 1 member can ruin the hole thing. The pary would be better of with just 5 members than have 1 jerk, screwing it all up.

was there sum1 in ur team with the word "dark" in their name sumwhere???

cus i had sum1 liek that always did nazi symbols n shit
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Old Jun 30, 2005, 09:05 AM // 09:05   #71
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perhaps you could have a "flag compass art" button, so that you can flag a person on your party to draw only on blue. After the next swastika or ss or whatever appears on your compass, if it's white flag the next person. If there are less than 7 swastikas drawn and you never get to discover who was doing it, doesn't matter cuz the retarded drawing has stopped.
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Old Jun 30, 2005, 09:22 AM // 09:22   #72
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Originally Posted by KingKryton
was there sum1 in ur team with the word "dark" in their name sumwhere???
cus i had sum1 liek that always did nazi symbols n shit
I'm not sure. Might've been.
There are so many names with "dark" or "drak" or whatever. Since it's kind of difficult to put all the names of your team on your friend-list (which I sometimes do if I like a name or think that the comments of that player during ganeplay are worth having his name on my list) without delaying the mission itself, I didn't really take notice of all 5 names.

But that's a feature I suggested in another thread: have a temp-list of all members that were on your last mission, to be able to drag'n'drop the names into /dev/null /dev/friend or /dev/ignore
Typing name with a length of 20 letters but just 2 vocals can be tough.
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Old Jun 30, 2005, 12:44 PM // 12:44   #73
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I was just in fissure last night with a pre school penis painter in the group.

As far as voting goes, it works great in other games. Someone starts a vote and majority votes the person out of the game. Only bad part is when your in an area like fissure or underworld.

Colors for the radar map would be ok too, but adding emotes for people painting would make it easier to find out who to put on /ignore list very quickly.

I still would like to see a rating system based off player actions after post searing. I posted this in another topic "server stats based off something like PVE per mission win/lose/tries and PVP win/lose/time per group. Both numbers cumulitive average from the beginning of post searing. This would be viewable by other players with a toggle to add it over there name."

Your only other option is to play the game only with friends,guild or henches.

Last edited by Born; Jun 30, 2005 at 01:06 PM // 13:06..
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Old Jul 01, 2005, 08:44 AM // 08:44   #74
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Does anybody know how long it takes for anet to implement suggestions?
How do the judge what get's in, what stays out?
Length of a thread? Amount of "I support this" mails?
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Old Jul 01, 2005, 11:24 AM // 11:24   #75
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With regard to the chat screen idea (X is painting on the map), though it sounds fine in principle, this would clog up the screen quickly IMHO. I think it might annoy people, plus you also have the annoying situation that anyone spamming the map is now also spamming your chat window. Just my tupence on that idea.

Quote:
Originally Posted by Ashley Twig
Does anybody know how long it takes for anet to implement suggestions?
How do the judge what get's in, what stays out?
Length of a thread? Amount of "I support this" mails?
To be fair I don't think there is any form of accurate answer. It would be my idea that they would bring potentially good requests they find to the table (meeting) and discuss them. The woul then compare them to their own ideas and getting their own thoughts and opinions on the requests. They may even wait for discussion to calm down before bringing them to the table just to be sure they have everyone's opinion, but I wouldn't know.

Obviously then they have to decided whether they like it or not, and how important that is. They then have to assign that work to the proper people, bearing in mind what priority the job is and any other jobs outstanding.

This isn't the only idea going around, not to mention that they are currently trying to add more content due to popular demand, fix exploits and repair odd nuances and fatal errors.

So to be brief, short of ANet posting what their stance is on this request, your idea is as good as mine.

Last edited by Yorrix; Jul 01, 2005 at 11:27 AM // 11:27..
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